Legends can be used just one single finger, a testament to its simplistic settings and swift, easy to decipher fights. I only experienced a chance to try out a brief build of the game at a Bandai Namco event in San Francisco, granting me usage of the next six people: Super Saiyan Goku, Piccolo, Pan, Vegeta, Frieza and Nappa. They all packed a distinctive punch, each feeling special despite the scheme used to maneuver them.
Attacks are executed with a single touch of the screen or by using cards organised at the bottom of the screen. Depending on which of the used you’ll package varying amounts of damage. Some characters are vulnerable to certain techniques, signifying it is important to form a strategy while tapping away endlessly.
Credit cards are specific to each character, indicating you have different skills available depending on who your top fighter ends up being. Whether additional skills can be unlocked and improved remains to be seen. Time will tell how these are surfaced, but we hope they’re easy to access and can not be abused by players ready to pay their way to success.
If you expect Dragon Ball Legends Hack to be some kind of mobile Tekken with DBZ individuals, well, you’re incorrect.
Dragon Ball Legends Hack appears like it’s still in Alpha. There are only 3 attacks SHARED BETWEEN ALL HEROES! No joke. No Parry mechanics. No Countering technicians. No depths whatsoever. You just press one of the 3 credit cards, and watch the animation play.
1. 1 Ki harm, same for any heroes.
2. One melee harm same for all heroes.
3. One super invasion different for all heroes, but identical effect.
Just drive one of the attacks, and it’ll automatically land.
There’s only one defense move around in the whole game: Strafing Disorders only one time for a period. Which is completely useless and unimportant.
The game has no content whatsoever. Only a dozen of heroes. Enjoy it matters, cause it generally does not. Each of them do a similar thing.
How this Dragon Ball Legends Hack is so highly rated is a tale.